It seems locking onto targets in Armored Core 6: Fires of Rubicon will really lower your accuracy in sure conditions.
Earlier this week, FromSoftware knowledgeable and lore historian VaatiVidya put out the video slightly below, revealing 25 particulars about Armored Core 6 that are not generally identified. Across the 4 minute and 30 second mark, VaatiVidya reveals that enabling goal lock in Armored Core 6 severely is not all its cracked as much as be.
By operating some checks on transferring targets, VaatiVidya has concluded that locking onto transferring targets really decreases your total accuracy. The YouTuber ran checks at shut vary, medium vary, and lengthy vary utilizing an assault rifle as their weapon, firing off bullets on the identical mech, that might soar up and down on the distance set.
VaatiVidya reveals that at 50 meters, 0.018% of the assault rifle’s bullets missed the transferring goal when goal lock was disabled. This determine jumps as much as 12% with goal lock enabled on the identical transferring goal on the identical distance, which flies within the face of nearly each logic you assume in Armored Core 6.
At 100 meters, 27% of photographs missed with goal lock disabled, in comparison with an enormous 47% of photographs lacking the identical goal when the goal lock was turned on. That is practically half the bullets from an assault rifle lacking their goal at simply 100 meters when goal lock is toggled on, a wild statistic which is able to in all probability change how lots of people play FromSoftware’s newest.
The unusual factor is that there is not actually any rhyme or cause for Armored Core 6’s goal lock worsening goal for gamers – it is identical to that. Maybe that is one thing that FromSoftware may tweak down the street, offered sufficient gamers cotton onto the unusual side.
Take a look at our Armored Core 6 builds information for a have a look at all of the totally different weight builds you may assemble with the very best weapons attainable.