Bethesda’s Pete Hines Says Redfall Will Be a Good Game Eventually, Compares It to Fallout 76

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Bethesda Softworks publishing head Pete Hines has reassured gamers that Arkane is not giving up on Redfall, regardless of its lukewarm reception on launch earlier this yr. In truth, he is assured it is going to be a superb sport folks need to play on Sport Cross ten years from now.

Talking to GamesIndustry.biz, Hines answered a query about how writer Bethesda is altering because of the response to Redfall by explaining that the writer has loads of expertise with video games not going the best way it had hoped.

Bethesda says it will continue to try and improve Redfall.
Bethesda says it is going to proceed to try to enhance Redfall.

“We’re the identical firm that has had launches that did not go the best way we wished, and we do not give up or abandon stuff simply because it did not begin proper,” he stated. “The Elder Scrolls On-line’s PC launch was not flawless however we caught with it. Now it is like this insanely fashionable multiplatform. It is the identical with Fallout 76. Redfall is not any totally different for us.

“Okay, we did not get the beginning we wished, nevertheless it’s nonetheless a enjoyable sport… and we’ll maintain engaged on it. We will do 60fps. We will get it to be a superb sport as a result of we all know, as a first-party studio, Sport Cross lives eternally. There can be folks ten years from now who’re going to hitch Sport Cross, and Redfall can be there.

Okay, we did not get the beginning we wished, nevertheless it’s nonetheless a enjoyable sport… and we’ll maintain engaged on it

Earlier this yr, Bethesda promised that the 30fps capped Redfall would obtain an replace at a later time with a 60fps efficiency mode added. In June, Redfall bought its first main patch that included gameplay, AI, UI, multiplayer, fight, and different incremental enhancements, however was nonetheless lacking the 60fps improve. No phrase but on when the following patch can be, or what it’d entail.

We gave Redfall a 4/10 at launch, criticizing its bland missions, “boneheaded enemies,” and quite a few technical points. The sport was extensively panned by critics and gamers at launch and reportedly had a deeply troubled growth. Redfall’s launch struggles in the end resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s personal function in its weak launch.

Rebekah Valentine is a senior reporter for IGN. Acquired a narrative tip? Ship it to [email protected].

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